Computer Graphics: Animation and Simulation

This course teaches core mathematics and methods for computer animation, motion simulation, and traditional animation techniques. Physics-based simulation methods for modeling shape and motion: particle systems, constraints, rigid bodies, deformable models, collisions and contact, fluids, and fracture. Animating natural phenomena. Methods for animating virtual characters and crowds. 

Topics Include

  • Realism and perception
  • Animation systems
  • Motion control
  • Real-time and interactive methods
  • Multi-sensory feedback

Course Page   Computer Graphics: Animation and Simulation